Category Archives - Audio

Consolidating String Constants Among C++, Objective-C++ and Swift

June 18, 2017 12 Comments

I’m back to writing a synth audio unit. The Apple Example AudioUnit(s) Code is good, but one thing that bothers me about it is how many bare string constants there are.
I put up

AudioUnit Version 3 Test App

November 20, 2016 12 Comments

GitHub Repo for this project
I haven’t posted in quite awhile. I’ve been working on v3 AUs lately and because this stuff is sort of tangential to what I’m doing with MIDI, I’m posting this